Where It Started
In 1982, ColecoVision brought the arcade home. Players could experience their favorite titles without a pocketful of quarters. The console earned its place on the shelf and in memory. It meant something.
A name worth reviving. A direction worth following.
In 1982, ColecoVision brought the arcade home. Players could experience their favorite titles without a pocketful of quarters. The console earned its place on the shelf and in memory. It meant something.
Games moved to downloads. Then to streaming. Ownership became a license agreement. Libraries disappeared when servers shut down. The thing you could hold, trade, display, and keep — that vanished. The game stopped being yours the moment someone else decided it was.
ColecoVision GX is a new chapter for a name worth reviving. We believe games should be owned, not rented. We believe the best way to play is the simplest. The details are still coming together — but the direction is clear.
We're building something. New games. A platform that respects the player. We'll share more when it's ready. No hype. No empty promises. Just updates when there's something worth showing.
ColecoVision GX is taking shape. Get updates as we build.